Tuesday, July 28, 2020 | 9am – 12pm
Collaborative Activity Design in Online Learning
The advantages of collaborative learning have been recognized by researchers and educators for many years now. However, designing effective collaborative activities is a challenge for many practitioners, particularly in blended and online learning environments. In this workshop, we will work on best practices of collaborative activities design and how to make the most of Learn Ultra and Collaborate to conduct them.
Using Low-Cost Virtual Reality Technologies to Create Active Learning Experiences in Ultra
This session explores the evolving affordances of low-cost Virtual Reality (VR) technologies and how they can be used to create active learning experiences in Ultra. As part of the session, participants will use their mobile phone with Google Cardboard to explore and evaluate a short, active, VR experience in Ultra. Participants will learn how to create simple VR content using the Cardboard Camera mobile application and incorporate this into an active learning experience they build using Ultra or OpenLMS.
Exemplary Course Design in the Ultra Experience
This workshop will cover best practices for creating an exemplary course, with specific focus to doing so using the Blackboard Learn Ultra course experience. The Exemplary Course Program Rubric will be used as the main reference point for exemplary practices in Course Design, Interaction and Collaboration, Assessment, and Learner Support. Participants will leave with tips and tricks to build a new course or update an existing one based on established quality standards. (Note: While we’ll demonstrate using Blackboard Learn Ultra, this session is also appropriate for those using the Original course experience or Open LMS.)
Design Thinking and the Future of Ed Tech
Both an ideology and a process, Design Thinking is a human-centered approach to problem-solving that can lead to innovative ideas and solutions. As the landscape of education continues to evolve—from connected classrooms to data-driven decision making to immersive content (VR/AR) and other trends—it is imperative that education experts are involved in defining the tools that will meet the needs to tomorrow’s students and educators. Join other education experts to experience a design thinking workshop to generate and iterate on ideas for the future of education technology with the Blackboard User Experience & Design Team.